-Printing Press - 1440

Telegraph – 1837 – Morse

1880-1890 – radio

1920’s – television – Philo Farnsworth

1946 – First computer, binary code, room-size

1957 – Sputnik, satellites… leads to development of Internet

1972 – Recognizable computer, with a hard-drive etc (IBM, HP) … Commodity Internet = T1 … underground lines. Infrastructure. … initially only linked major cities (San Fran, Dallas, New York etc.)

-World Wide Web … interfaces, links, that allow us to tap into T1 lines… a communication tool

-Cyberspace… a flow of data across distances not crossed by natural means… A world that exists between digital and material space. A different level of consciousness often mediated by computers, but also by telephones, televisions, and the processing of material in our minds. A different reality.

-Technology often creates ethical dilemmas – Should we use the knowledge and power we have to cross lines? Like creating life? Or shaping time and space?

What ground breaking things can we do with technology? Transcend biology… create a virtual life completely different than real life… create relationships

-Cyberculture… morals and values. A set of acceptable behavior. Shared practices and common understanding of constructs and infrastructure. Discourse. Culture is passed down from past generations. It creates meaning. A culture defines a group of people. Culture is everything human beings create to make a life, to create humanity.

-Cyberculture is the intersection of culture with virtual space. In Benedik’s three worlds, cyberspace displaces world three.

-Threads of cyberculture:

Thread one = arcehtypes. Mythology. Sense of telos. Arriving at something, moving toward something.

Thread Two = technology is always changing. former technologies become obsolete.

Thread Three = Architecture. We strive to arrive at the heavenly architecture. Cyberspace is not new. It is merely a part of this old project.

Thread Four = shifts and creates a new sense of logic. A new set of norms and rules.